“I think that Dragon’s Dogma stands out because it’s not just a game where you save a monster-infested world, but you actually change the destinies of the people living in it,” reflects director Hideaki Itsuno on the original’s enduring popularity. Its creators are just as delighted that it’s happening. An expanded version, Dark Arisen, arrived in 2013, but the announcement of a full sequel was a very pleasant surprise for fans. Those who gave it a chance 11 years ago came away enraptured by its quirky charm. Dragon’s Dogma is one of the last decade’s best-kept gaming secrets, because what at first appears to be rather generic fantasy quickly reveals itself to be delightfully weird. This peculiar game saw players cast in the role of a chosen hero, pursuing an apocalypse-heralding dragon – accompanied by a little AI buddy that you designed yourself, known rather harshly as a Pawn. Yet much like the heroes that Dragon’s Dogma depicted, over the years, this once underloved adventure’s stature only grew in legend. While the house of Street Fighter shifts millions of games via the furious fists of Ryu and co, the shuffling undead of Resident Evil and beast-felling Monster Hunter, its Xbox 360 and PlayStation 3 medieval RPG simply came and went in 2012. Capcom has made some of the world’s most famous games, but you’d be forgiven for not knowing Dragon’s Dogma.
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